pokered/data/mapObjects/fightingdojo.asm

21 lines
650 B
NASM
Executable file

FightingDojoObject:
db $3 ; border block
db $2 ; warps
warp $4, $b, $1, $ff
warp $5, $b, $1, $ff
db $0 ; signs
db $7 ; objects
object SPRITE_HIKER, $5, $3, STAY, DOWN, $1, OPP_BLACKBELT, $1
object SPRITE_HIKER, $3, $4, STAY, RIGHT, $2, OPP_BLACKBELT, $2
object SPRITE_HIKER, $3, $6, STAY, RIGHT, $3, OPP_BLACKBELT, $3
object SPRITE_HIKER, $5, $5, STAY, LEFT, $4, OPP_BLACKBELT, $4
object SPRITE_HIKER, $5, $7, STAY, LEFT, $5, OPP_BLACKBELT, $5
object SPRITE_BALL, $4, $1, STAY, NONE, $6 ; person
object SPRITE_BALL, $5, $1, STAY, NONE, $7 ; person
; warp-to
warp_to $4, $b, FIGHTING_DOJO_WIDTH
warp_to $5, $b, FIGHTING_DOJO_WIDTH