pokered/data/mapObjects/billshouse.asm

17 lines
402 B
NASM
Executable file

BillsHouseObject:
db $d ; border block
db $2 ; warps
warp $2, $7, $0, $ff
warp $3, $7, $0, $ff
db $0 ; signs
db $3 ; objects
object SPRITE_SLOWBRO, $6, $5, STAY, NONE, $1 ; person
object SPRITE_BLACK_HAIR_BOY_2, $4, $4, STAY, NONE, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $6, $5, STAY, NONE, $3 ; person
; warp-to
warp_to $2, $7, BILLS_HOUSE_WIDTH
warp_to $3, $7, BILLS_HOUSE_WIDTH