pokered/data/mapObjects/bikeshop.asm

17 lines
387 B
NASM
Executable file

BikeShopObject:
db $e ; border block
db $2 ; warps
warp $2, $7, $4, $ff
warp $3, $7, $4, $ff
db $0 ; signs
db $3 ; objects
object SPRITE_BIKE_SHOP_GUY, $6, $2, STAY, NONE, $1 ; person
object SPRITE_MOM_GEISHA, $5, $6, WALK, $1, $2 ; person
object SPRITE_BUG_CATCHER, $1, $3, STAY, UP, $3 ; person
; warp-to
warp_to $2, $7, BIKE_SHOP_WIDTH
warp_to $3, $7, BIKE_SHOP_WIDTH