pokered/text/PokemonTower2F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

57 lines
1 KiB
NASM

_PokemonTower2FRivalWhatBringsYouHereText::
text "<RIVAL>: Hey,"
line "<PLAYER>! What"
cont "brings you here?"
cont "Your #MON"
cont "don't look dead!"
para "I can at least"
line "make them faint!"
cont "Let's go, pal!"
done
_PokemonTower2FRivalDefeatedText::
text "What?"
line "You stinker!"
para "I took it easy on"
line "you too!"
prompt
_PokemonTower2FRivalVictoryText::
text "<RIVAL>: Well,"
line "look at all your"
cont "wimpy #MON!"
para "Toughen them up a"
line "bit more!"
prompt
_PokemonTower2FRivalHowsYourDexText::
text "How's your #DEX"
line "coming, pal?"
cont "I just caught a"
cont "CUBONE!"
para "I can't find the"
line "grown-up MAROWAK"
cont "yet!"
para "I doubt there are"
line "any left! Well, I"
cont "better get going!"
cont "I've got a lot to"
cont "accomplish, pal!"
para "Smell ya later!"
done
_PokemonTower2FChannelerText::
text "Even we could not"
line "identify the"
cont "wayward GHOSTs!"
para "A SILPH SCOPE"
line "might be able to"
cont "unmask them."
done