pokered/constants/battle_constants.asm
vulcandth edb55e00f8
Rename SLP to SLP_MASK (#361)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:52 -04:00

100 lines
2.4 KiB
NASM

DEF MAX_LEVEL EQU 100
DEF NUM_MOVES EQU 4
; VitaminStats indexes (see data/battle/stat_names.asm)
const_def
const STAT_HEALTH
const STAT_ATTACK
const STAT_DEFENSE
const STAT_SPEED
const STAT_SPECIAL
DEF NUM_STATS EQU const_value
; StatModTextStrings indexes (see data/battle/stat_mod_names.asm)
const_def
const MOD_ATTACK
const MOD_DEFENSE
const MOD_SPEED
const MOD_SPECIAL
const MOD_ACCURACY
const MOD_EVASION
const_skip 2
DEF NUM_STAT_MODS EQU const_value
; Moves struct fields (see data/moves/moves.asm)
rsreset
DEF MOVE_ANIM rb
DEF MOVE_EFFECT rb
DEF MOVE_POWER rb
DEF MOVE_TYPE rb
DEF MOVE_ACC rb
DEF MOVE_PP rb
DEF MOVE_LENGTH EQU _RS
; D733 flags
DEF BIT_TEST_BATTLE EQU 0
; battle type constants (wBattleType values)
const_def
const BATTLE_TYPE_NORMAL ; 0
const BATTLE_TYPE_OLD_MAN ; 1
const BATTLE_TYPE_SAFARI ; 2
; damage limits before type effectiveness
DEF MIN_NEUTRAL_DAMAGE EQU 2
DEF MAX_NEUTRAL_DAMAGE EQU 999
; fixed damage constants
DEF SONICBOOM_DAMAGE EQU 20
DEF DRAGON_RAGE_DAMAGE EQU 40
; type effectiveness factors, scaled by 10
DEF SUPER_EFFECTIVE EQU 20
DEF MORE_EFFECTIVE EQU 15
DEF EFFECTIVE EQU 10
DEF NOT_VERY_EFFECTIVE EQU 05
DEF NO_EFFECT EQU 00
; non-volatile statuses
DEF SLP_MASK EQU %111 ; 0-7 turns
const_def 3
const PSN ; 3
const BRN ; 4
const FRZ ; 5
const PAR ; 6
DEF MAX_STAT_VALUE EQU 999
; trainer dvs
DEF ATKDEFDV_TRAINER EQU $98
DEF SPDSPCDV_TRAINER EQU $88
; wPlayerBattleStatus1 or wEnemyBattleStatus1 bit flags
const_def
const STORING_ENERGY ; 0 ; Bide
const THRASHING_ABOUT ; 1 ; e.g. Thrash
const ATTACKING_MULTIPLE_TIMES ; 2 ; e.g. Double Kick, Fury Attack
const FLINCHED ; 3
const CHARGING_UP ; 4 ; e.g. Solar Beam, Fly
const USING_TRAPPING_MOVE ; 5 ; e.g. Wrap
const INVULNERABLE ; 6 ; charging up Fly/Dig
const CONFUSED ; 7
; wPlayerBattleStatus2 or wEnemyBattleStatus2 bit flags
const_def
const USING_X_ACCURACY ; 0
const PROTECTED_BY_MIST ; 1
const GETTING_PUMPED ; 2 ; Focus Energy
const_skip ; 3 ; unused
const HAS_SUBSTITUTE_UP ; 4
const NEEDS_TO_RECHARGE ; 5 ; Hyper Beam
const USING_RAGE ; 6
const SEEDED ; 7
; wPlayerBattleStatus3 or wEnemyBattleStatus3 bit flags
const_def
const BADLY_POISONED ; 0
const HAS_LIGHT_SCREEN_UP ; 1
const HAS_REFLECT_UP ; 2
const TRANSFORMED ; 3