pokered/gfx/blocksets
Bryan Bishop c744e3b4a8 extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081
2012-01-14 17:45:55 -06:00
..
00.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
0b.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
0d.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
0e.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
0f.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
01.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
02.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
03.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
05.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
08.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
09.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
10.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
11.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
12.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
13.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
14.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
15.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
16.bst extract and include blockset data 2012-01-14 17:45:55 -06:00
17.bst extract and include blockset data 2012-01-14 17:45:55 -06:00