pokered/engine/battle
U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
..
1.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
1a.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
1c.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
4.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
4_2.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
5.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
9.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
14.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
15.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
16.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
a.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
animations.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
b.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
b_2.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
c.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
core.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
d.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
e.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
e_2.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
safari_zone.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00