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0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
7 lines
228 B
NASM
7 lines
228 B
NASM
; format: db tileset id, tile id, value to be put in [wStandingOnWarpPadOrHole]
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WarpPadAndHoleData:
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db FACILITY, $20, 1 ; warp pad
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db FACILITY, $11, 2 ; hole
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db CAVERN, $22, 2 ; hole
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db INTERIOR, $55, 1 ; warp pad
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db $FF
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