mirror of
https://github.com/pret/pokered.git
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0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
17 lines
292 B
NASM
17 lines
292 B
NASM
WarpTileListPointers:
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dw .facingDownWarpTiles
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dw .facingUpWarpTiles
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dw .facingLeftWarpTiles
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dw .facingRightWarpTiles
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.facingDownWarpTiles
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db $01,$12,$17,$3D,$04,$18,$33,$FF
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.facingUpWarpTiles
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db $01,$5C,$FF
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.facingLeftWarpTiles
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db $1A,$4B,$FF
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.facingRightWarpTiles
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db $0F,$4E,$FF
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