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0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
13 lines
291 B
NASM
13 lines
291 B
NASM
CutTreeBlockSwaps:
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; first byte = tileset block containing the cut tree
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; second byte = corresponding tileset block after the cut animation happens
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db $32, $6D
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db $33, $6C
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db $34, $6F
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db $35, $4C
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db $60, $6E
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db $0B, $0A
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db $3C, $35
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db $3F, $35
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db $3D, $36
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db $FF ; list terminator
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