pokered/constants.asm
yenatch c49dd99a98 Split wram.asm from poke{red,blue}.o into wram.o
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00

31 lines
954 B
NASM

_JAPAN EQU 0
_GREEN EQU 0
_YELLOW EQU 0
INCLUDE "macros.asm"
INCLUDE "hram.asm"
INCLUDE "constants/hardware_constants.asm"
INCLUDE "constants/oam_constants.asm"
INCLUDE "constants/wram_constants.asm"
INCLUDE "constants/pokemon_constants.asm"
INCLUDE "constants/pokedex_constants.asm"
INCLUDE "constants/trainer_constants.asm"
INCLUDE "constants/item_constants.asm"
INCLUDE "constants/type_constants.asm"
INCLUDE "constants/move_constants.asm"
INCLUDE "constants/move_animation_constants.asm"
INCLUDE "constants/move_effect_constants.asm"
INCLUDE "constants/status_constants.asm"
INCLUDE "constants/sprite_constants.asm"
INCLUDE "constants/palette_constants.asm"
INCLUDE "constants/evolution_constants.asm"
INCLUDE "constants/list_constants.asm"
INCLUDE "constants/map_constants.asm"
INCLUDE "constants/map_dimensions.asm"
INCLUDE "constants/connection_constants.asm"
INCLUDE "constants/credits_constants.asm"
INCLUDE "constants/music_constants.asm"