Disassembly of Pokémon Red/Blue
Find a file
IIMarckus c21c0d45b3 Add a text preprocessor, so that we can enter strings in db commands.
Depending on how well this works, it may be removed later. Hopefully not.

hg-commit-id: d244e025471f
2011-12-16 23:54:36 -07:00
extras $0 is a valid tile in maps, even though $00 is the terminating byte. 2011-03-16 17:42:35 -06:00
maps Add Blue’s house map. 2011-11-14 00:25:15 -07:00
pic Add variant pics from other versions. 2011-08-28 16:58:22 -06:00
constants.asm Add title screen monsters from Green and Blue as well. 2011-12-15 18:22:21 -07:00
Makefile Add a text preprocessor, so that we can enter strings in db commands. 2011-12-16 23:54:36 -07:00
pokered.asm More animation code, and the sound data for attacks. 2011-12-16 00:07:58 -07:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00
textpre.awk Add a text preprocessor, so that we can enter strings in db commands. 2011-12-16 23:54:36 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".