pokered/engine/hidden_object_functions7.asm

467 lines
8.7 KiB
NASM
Executable file

PrintNewBikeText:
call EnableAutoTextBoxDrawing
tx_pre_jump NewBicycleText
NewBicycleText:
TX_FAR _NewBicycleText
db "@"
DisplayOakLabLeftPoster:
call EnableAutoTextBoxDrawing
tx_pre_jump PushStartText
PushStartText:
TX_FAR _PushStartText
db "@"
DisplayOakLabRightPoster:
call EnableAutoTextBoxDrawing
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld a, [wNumSetBits]
cp 2
tx_pre_id SaveOptionText
jr c, .ownLessThanTwo
; own two or more mon
tx_pre_id StrengthsAndWeaknessesText
.ownLessThanTwo
jp PrintPredefTextID
SaveOptionText:
TX_FAR _SaveOptionText
db "@"
StrengthsAndWeaknessesText:
TX_FAR _StrengthsAndWeaknessesText
db "@"
SafariZoneCheck:
CheckEventHL EVENT_IN_SAFARI_ZONE ; if we are not in the Safari Zone,
jr z, SafariZoneGameStillGoing ; don't bother printing game over text
ld a, [wNumSafariBalls]
and a
jr z, SafariZoneGameOver
jr SafariZoneGameStillGoing
SafariZoneCheckSteps:
ld a, [wSafariSteps]
ld b, a
ld a, [wSafariSteps + 1]
ld c, a
or b
jr z, SafariZoneGameOver
dec bc
ld a, b
ld [wSafariSteps], a
ld a, c
ld [wSafariSteps + 1], a
SafariZoneGameStillGoing:
xor a
ld [wSafariZoneGameOver], a
ret
SafariZoneGameOver:
call EnableAutoTextBoxDrawing
xor a
ld [wAudioFadeOutControl], a
dec a
call PlaySound
ld c, BANK(SFX_Safari_Zone_PA)
ld a, SFX_SAFARI_ZONE_PA
call PlayMusic
.waitForMusicToPlay
ld a, [wChannelSoundIDs + Ch4]
cp SFX_SAFARI_ZONE_PA
jr nz, .waitForMusicToPlay
ld a, TEXT_SAFARI_GAME_OVER
ld [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wPlayerMovingDirection], a
ld a, SAFARI_ZONE_GATE
ld [hWarpDestinationMap], a
ld a, $3
ld [wDestinationWarpID], a
ld a, $5
ld [wSafariZoneGateCurScript], a
SetEvent EVENT_SAFARI_GAME_OVER
ld a, 1
ld [wSafariZoneGameOver], a
ret
PrintSafariGameOverText:
xor a
ld [wJoyIgnore], a
ld hl, SafariGameOverText
jp PrintText
SafariGameOverText:
TX_ASM
ld a, [wNumSafariBalls]
and a
jr z, .noMoreSafariBalls
ld hl, TimesUpText
call PrintText
.noMoreSafariBalls
ld hl, GameOverText
call PrintText
jp TextScriptEnd
TimesUpText:
TX_FAR _TimesUpText
db "@"
GameOverText:
TX_FAR _GameOverText
db "@"
PrintCinnabarQuiz:
ld a, [wSpriteStateData1 + 9]
cp SPRITE_FACING_UP
ret nz
call EnableAutoTextBoxDrawing
tx_pre_jump CinnabarGymQuiz
CinnabarGymQuiz:
TX_ASM
xor a
ld [wOpponentAfterWrongAnswer], a
ld a, [wHiddenObjectFunctionArgument]
push af
and $f
ld [hGymGateIndex], a
pop af
and $f0
swap a
ld [$ffdc], a
ld hl, CinnabarGymQuizIntroText
call PrintText
ld a, [hGymGateIndex]
dec a
add a
ld d, 0
ld e, a
ld hl, CinnabarQuizQuestions
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
ld a, 1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
call CinnabarGymQuiz_1ea92
jp TextScriptEnd
CinnabarGymQuizIntroText:
TX_FAR _CinnabarGymQuizIntroText
db "@"
CinnabarQuizQuestions:
dw CinnabarQuizQuestionsText1
dw CinnabarQuizQuestionsText2
dw CinnabarQuizQuestionsText3
dw CinnabarQuizQuestionsText4
dw CinnabarQuizQuestionsText5
dw CinnabarQuizQuestionsText6
CinnabarQuizQuestionsText1:
TX_FAR _CinnabarQuizQuestionsText1
db "@"
CinnabarQuizQuestionsText2:
TX_FAR _CinnabarQuizQuestionsText2
db "@"
CinnabarQuizQuestionsText3:
TX_FAR _CinnabarQuizQuestionsText3
db "@"
CinnabarQuizQuestionsText4:
TX_FAR _CinnabarQuizQuestionsText4
db "@"
CinnabarQuizQuestionsText5:
TX_FAR _CinnabarQuizQuestionsText5
db "@"
CinnabarQuizQuestionsText6:
TX_FAR _CinnabarQuizQuestionsText6
db "@"
CinnabarGymGateFlagAction:
EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED
predef_jump FlagActionPredef
CinnabarGymQuiz_1ea92:
call YesNoChoice
ld a, [$ffdc]
ld c, a
ld a, [wCurrentMenuItem]
cp c
jr nz, .wrongAnswer
ld hl, wCurrentMapScriptFlags
set 5, [hl]
ld a, [hGymGateIndex]
ld [$ffe0], a
ld hl, CinnabarGymQuizCorrectText
call PrintText
ld a, [$ffe0]
AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0
ld c, a
ld b, FLAG_SET
call CinnabarGymGateFlagAction
jp UpdateCinnabarGymGateTileBlocks_
.wrongAnswer
call WaitForSoundToFinish
ld a, SFX_DENIED
call PlaySound
call WaitForSoundToFinish
ld hl, CinnabarGymQuizIncorrectText
call PrintText
ld a, [hGymGateIndex]
add $2
AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2
ld c, a
ld b, FLAG_TEST
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
predef FlagActionPredef
ld a, c
and a
ret nz
ld a, [hGymGateIndex]
add $2
ld [wOpponentAfterWrongAnswer], a
ret
CinnabarGymQuizCorrectText:
TX_SFX_ITEM_1
TX_FAR _CinnabarGymQuizCorrectText
TX_BLINK
TX_ASM
ld a, [$ffe0]
AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0
ld c, a
ld b, FLAG_TEST
call CinnabarGymGateFlagAction
ld a, c
and a
jp nz, TextScriptEnd
call WaitForSoundToFinish
ld a, SFX_GO_INSIDE
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
CinnabarGymQuizIncorrectText:
TX_FAR _CinnabarGymQuizIncorrectText
db "@"
UpdateCinnabarGymGateTileBlocks_:
; Update the overworld map with open floor blocks or locked gate blocks
; depending on event flags.
ld a, 6
ld [hGymGateIndex], a
.loop
ld a, [hGymGateIndex]
dec a
add a
add a
ld d, 0
ld e, a
ld hl, CinnabarGymGateCoords
add hl, de
ld a, [hli]
ld b, [hl]
ld c, a
inc hl
ld a, [hl]
ld [wGymGateTileBlock], a
push bc
ld a, [hGymGateIndex]
ld [$ffe0], a
AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0
ld c, a
ld b, FLAG_TEST
call CinnabarGymGateFlagAction
ld a, c
and a
jr nz, .unlocked
ld a, [wGymGateTileBlock]
jr .next
.unlocked
ld a, $e
.next
pop bc
ld [wNewTileBlockID], a
predef ReplaceTileBlock
ld hl, hGymGateIndex
dec [hl]
jr nz, .loop
ret
CinnabarGymGateCoords:
; format: x-coord, y-coord, direction, padding
; direction: $54 = horizontal gate, $5f = vertical gate
db $09,$03,$54,$00
db $06,$03,$54,$00
db $06,$06,$54,$00
db $03,$08,$5f,$00
db $02,$06,$54,$00
db $02,$03,$54,$00
PrintMagazinesText:
call EnableAutoTextBoxDrawing
tx_pre MagazinesText
ret
MagazinesText:
TX_FAR _MagazinesText
db "@"
BillsHousePC:
call EnableAutoTextBoxDrawing
ld a, [wSpriteStateData1 + 9]
cp SPRITE_FACING_UP
ret nz
CheckEvent EVENT_LEFT_BILLS_HOUSE_AFTER_HELPING
jr nz, .displayBillsHousePokemonList
CheckEventReuseA EVENT_USED_CELL_SEPARATOR_ON_BILL
jr nz, .displayBillsHouseMonitorText
CheckEventReuseA EVENT_BILL_SAID_USE_CELL_SEPARATOR
jr nz, .doCellSeparator
.displayBillsHouseMonitorText
tx_pre_jump BillsHouseMonitorText
.doCellSeparator
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
tx_pre BillsHouseInitiatedText
ld c, 32
call DelayFrames
ld a, SFX_TINK
call PlaySound
call WaitForSoundToFinish
ld c, 80
call DelayFrames
ld a, SFX_SHRINK
call PlaySound
call WaitForSoundToFinish
ld c, 48
call DelayFrames
ld a, SFX_TINK
call PlaySound
call WaitForSoundToFinish
ld c, 32
call DelayFrames
ld a, SFX_GET_ITEM_1
call PlaySound
call WaitForSoundToFinish
call PlayDefaultMusic
SetEvent EVENT_USED_CELL_SEPARATOR_ON_BILL
ret
.displayBillsHousePokemonList
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
tx_pre BillsHousePokemonList
ret
BillsHouseMonitorText:
TX_FAR _BillsHouseMonitorText
db "@"
BillsHouseInitiatedText:
TX_FAR _BillsHouseInitiatedText
TX_BLINK
TX_ASM
ld a, $ff
ld [wNewSoundID], a
call PlaySound
ld c, 16
call DelayFrames
ld a, SFX_SWITCH
call PlaySound
call WaitForSoundToFinish
ld c, 60
call DelayFrames
jp TextScriptEnd
BillsHousePokemonList:
TX_ASM
call SaveScreenTilesToBuffer1
ld hl, BillsHousePokemonListText1
call PrintText
xor a
ld [wMenuItemOffset], a ; not used
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, A_BUTTON | B_BUTTON
ld [wMenuWatchedKeys], a
ld a, 4
ld [wMaxMenuItem], a
ld a, 2
ld [wTopMenuItemY], a
ld a, 1
ld [wTopMenuItemX], a
.billsPokemonLoop
ld hl, wd730
set 6, [hl]
coord hl, 0, 0
ld b, 10
ld c, 9
call TextBoxBorder
coord hl, 2, 2
ld de, BillsMonListText
call PlaceString
ld hl, BillsHousePokemonListText2
call PrintText
call SaveScreenTilesToBuffer2
call HandleMenuInput
bit 1, a ; pressed b
jr nz, .cancel
ld a, [wCurrentMenuItem]
add EEVEE
cp EEVEE
jr z, .displayPokedex
cp FLAREON
jr z, .displayPokedex
cp JOLTEON
jr z, .displayPokedex
cp VAPOREON
jr z, .displayPokedex
jr .cancel
.displayPokedex
call DisplayPokedex
call LoadScreenTilesFromBuffer2
jr .billsPokemonLoop
.cancel
ld hl, wd730
res 6, [hl]
call LoadScreenTilesFromBuffer2
jp TextScriptEnd
BillsHousePokemonListText1:
TX_FAR _BillsHousePokemonListText1
db "@"
BillsMonListText:
db "EEVEE"
next "FLAREON"
next "JOLTEON"
next "VAPOREON"
next "CANCEL@"
BillsHousePokemonListText2:
TX_FAR _BillsHousePokemonListText2
db "@"
DisplayOakLabEmailText:
ld a, [wSpriteStateData1 + 9]
cp SPRITE_FACING_UP
ret nz
call EnableAutoTextBoxDrawing
tx_pre_jump OakLabEmailText
OakLabEmailText:
TX_FAR _OakLabEmailText
db "@"