pokered/scripts/Route10.asm

198 lines
4.3 KiB
NASM
Executable file

Route10_Script:
call EnableAutoTextBoxDrawing
ld hl, Route10TrainerHeader0
ld de, Route10_ScriptPointers
ld a, [wRoute10CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute10CurScript], a
ret
Route10_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route10_TextPointers:
dw Route10Text1
dw Route10Text2
dw Route10Text3
dw Route10Text4
dw Route10Text5
dw Route10Text6
dw Route10Text7
dw PokeCenterSignText
dw Route10Text9
dw Route10Text10
Route10TrainerHeader0:
dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_0
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_0
dw Route10BattleText1 ; TextBeforeBattle
dw Route10AfterBattleText1 ; TextAfterBattle
dw Route10EndBattleText1 ; TextEndBattle
dw Route10EndBattleText1 ; TextEndBattle
Route10TrainerHeader1:
dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_1
dw Route10BattleText2 ; TextBeforeBattle
dw Route10AfterBattleText2 ; TextAfterBattle
dw Route10EndBattleText2 ; TextEndBattle
dw Route10EndBattleText2 ; TextEndBattle
Route10TrainerHeader2:
dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_2
db ($4 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_2
dw Route10BattleText3 ; TextBeforeBattle
dw Route10AfterBattleText3 ; TextAfterBattle
dw Route10EndBattleText3 ; TextEndBattle
dw Route10EndBattleText3 ; TextEndBattle
Route10TrainerHeader3:
dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_3
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_3
dw Route10BattleText4 ; TextBeforeBattle
dw Route10AfterBattleText4 ; TextAfterBattle
dw Route10EndBattleText4 ; TextEndBattle
dw Route10EndBattleText4 ; TextEndBattle
Route10TrainerHeader4:
dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_4
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_4
dw Route10BattleText5 ; TextBeforeBattle
dw Route10AfterBattleText5 ; TextAfterBattle
dw Route10EndBattleText5 ; TextEndBattle
dw Route10EndBattleText5 ; TextEndBattle
Route10TrainerHeader5:
dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_5
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_5
dw Route10BattleText6 ; TextBeforeBattle
dw Route10AfterBattleText6 ; TextAfterBattle
dw Route10EndBattleText6 ; TextEndBattle
dw Route10EndBattleText6 ; TextEndBattle
db $ff
Route10Text1:
text_asm
ld hl, Route10TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route10BattleText1:
text_far _Route10BattleText1
text_end
Route10EndBattleText1:
text_far _Route10EndBattleText1
text_end
Route10AfterBattleText1:
text_far _Route10AfterBattleText1
text_end
Route10Text2:
text_asm
ld hl, Route10TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route10BattleText2:
text_far _Route10BattleText2
text_end
Route10EndBattleText2:
text_far _Route10EndBattleText2
text_end
Route10AfterBattleText2:
text_far _Route10AfterBattleText2
text_end
Route10Text3:
text_asm
ld hl, Route10TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route10BattleText3:
text_far _Route10BattleText3
text_end
Route10EndBattleText3:
text_far _Route10EndBattleText3
text_end
Route10AfterBattleText3:
text_far _Route10AfterBattleText3
text_end
Route10Text4:
text_asm
ld hl, Route10TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route10BattleText4:
text_far _Route10BattleText4
text_end
Route10EndBattleText4:
text_far _Route10EndBattleText4
text_end
Route10AfterBattleText4:
text_far _Route10AfterBattleText4
text_end
Route10Text5:
text_asm
ld hl, Route10TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route10BattleText5:
text_far _Route10BattleText5
text_end
Route10EndBattleText5:
text_far _Route10EndBattleText5
text_end
Route10AfterBattleText5:
text_far _Route10AfterBattleText5
text_end
Route10Text6:
text_asm
ld hl, Route10TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route10BattleText6:
text_far _Route10BattleText6
text_end
Route10EndBattleText6:
text_far _Route10EndBattleText6
text_end
Route10AfterBattleText6:
text_far _Route10AfterBattleText6
text_end
Route10Text9:
Route10Text7:
text_far _Route10Text7 ; _Route10Text9
text_end
Route10Text10:
text_far _Route10Text10
text_end