pokered/engine/battle/common_text.asm

243 lines
4.1 KiB
NASM

PrintBeginningBattleText:
ld a, [wIsInBattle]
dec a
jr nz, .trainerBattle
ld a, [wCurMap]
cp POKEMON_TOWER_3F
jr c, .notPokemonTower
cp MR_FUJIS_HOUSE
jr c, .pokemonTower
.notPokemonTower
ld a, [wEnemyMonSpecies2]
call PlayCry
ld hl, WildMonAppearedText
ld a, [wMoveMissed]
and a
jr z, .notFishing
ld hl, HookedMonAttackedText
.notFishing
jr .wildBattle
.trainerBattle
call .playSFX
ld c, 20
call DelayFrames
ld hl, TrainerWantsToFightText
.wildBattle
push hl
callab DrawAllPokeballs
pop hl
call PrintText
jr .done
.pokemonTower
ld b, SILPH_SCOPE
call IsItemInBag
ld a, [wEnemyMonSpecies2]
ld [wcf91], a
cp MAROWAK
jr z, .isMarowak
ld a, b
and a
jr z, .noSilphScope
callab LoadEnemyMonData
jr .notPokemonTower
.noSilphScope
ld hl, EnemyAppearedText
call PrintText
ld hl, GhostCantBeIDdText
call PrintText
jr .done
.isMarowak
ld a, b
and a
jr z, .noSilphScope
ld hl, EnemyAppearedText
call PrintText
ld hl, UnveiledGhostText
call PrintText
callab LoadEnemyMonData
callab MarowakAnim
ld hl, WildMonAppearedText
call PrintText
.playSFX
xor a
ld [wFrequencyModifier], a
ld a, $80
ld [wTempoModifier], a
ld a, SFX_SILPH_SCOPE
call PlaySound
jp WaitForSoundToFinish
.done
ret
WildMonAppearedText:
TX_FAR _WildMonAppearedText
db "@"
HookedMonAttackedText:
TX_FAR _HookedMonAttackedText
db "@"
EnemyAppearedText:
TX_FAR _EnemyAppearedText
db "@"
TrainerWantsToFightText:
TX_FAR _TrainerWantsToFightText
db "@"
UnveiledGhostText:
TX_FAR _UnveiledGhostText
db "@"
GhostCantBeIDdText:
TX_FAR _GhostCantBeIDdText
db "@"
PrintSendOutMonMessage:
ld hl, wEnemyMonHP
ld a, [hli]
or [hl]
ld hl, GoText
jr z, .printText
xor a
ld [H_MULTIPLICAND], a
ld hl, wEnemyMonHP
ld a, [hli]
ld [wLastSwitchInEnemyMonHP], a
ld [H_MULTIPLICAND + 1], a
ld a, [hl]
ld [wLastSwitchInEnemyMonHP + 1], a
ld [H_MULTIPLICAND + 2], a
ld a, 25
ld [H_MULTIPLIER], a
call Multiply
ld hl, wEnemyMonMaxHP
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, 4
ld [H_DIVISOR], a ; enemy mon max HP divided by 4
call Divide
ld a, [H_QUOTIENT + 3] ; a = (enemy mon current HP * 25) / (enemy max HP / 4); this approximates the current percentage of max HP
ld hl, GoText ; 70% or greater
cp 70
jr nc, .printText
ld hl, DoItText ; 40% - 69%
cp 40
jr nc, .printText
ld hl, GetmText ; 10% - 39%
cp 10
jr nc, .printText
ld hl, EnemysWeakText ; 0% - 9%
.printText
jp PrintText
GoText:
TX_FAR _GoText
TX_ASM
jr PrintPlayerMon1Text
DoItText:
TX_FAR _DoItText
TX_ASM
jr PrintPlayerMon1Text
GetmText:
TX_FAR _GetmText
TX_ASM
jr PrintPlayerMon1Text
EnemysWeakText:
TX_FAR _EnemysWeakText
TX_ASM
PrintPlayerMon1Text:
ld hl, PlayerMon1Text
ret
PlayerMon1Text:
TX_FAR _PlayerMon1Text
db "@"
RetreatMon:
ld hl, PlayerMon2Text
jp PrintText
PlayerMon2Text:
TX_FAR _PlayerMon2Text
TX_ASM
push de
push bc
ld hl, wEnemyMonHP + 1
ld de, wLastSwitchInEnemyMonHP + 1
ld b, [hl]
dec hl
ld a, [de]
sub b
ld [H_MULTIPLICAND + 2], a
dec de
ld b, [hl]
ld a, [de]
sbc b
ld [H_MULTIPLICAND + 1], a
ld a, 25
ld [H_MULTIPLIER], a
call Multiply
ld hl, wEnemyMonMaxHP
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, 4
ld [H_DIVISOR], a
call Divide
pop bc
pop de
ld a, [H_QUOTIENT + 3] ; a = ((LastSwitchInEnemyMonHP - CurrentEnemyMonHP) / 25) / (EnemyMonMaxHP / 4)
; Assuming that the enemy mon hasn't gained HP since the last switch in,
; a approximates the percentage that the enemy mon's total HP has decreased
; since the last switch in.
; If the enemy mon has gained HP, then a is garbage due to wrap-around and
; can fall in any of the ranges below.
ld hl, EnoughText ; HP stayed the same
and a
ret z
ld hl, ComeBackText ; HP went down 1% - 29%
cp 30
ret c
ld hl, OKExclamationText ; HP went down 30% - 69%
cp 70
ret c
ld hl, GoodText ; HP went down 70% or more
ret
EnoughText:
TX_FAR _EnoughText
TX_ASM
jr PrintComeBackText
OKExclamationText:
TX_FAR _OKExclamationText
TX_ASM
jr PrintComeBackText
GoodText:
TX_FAR _GoodText
TX_ASM
jr PrintComeBackText
PrintComeBackText:
ld hl, ComeBackText
ret
ComeBackText:
TX_FAR _ComeBackText
db "@"