pokered/scripts/Route12.asm

241 lines
4.7 KiB
NASM

Route12_Script:
call EnableAutoTextBoxDrawing
ld hl, Route12TrainerHeaders
ld de, Route12_ScriptPointers
ld a, [wRoute12CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute12CurScript], a
ret
Route12Script_59606:
xor a
ld [wJoyIgnore], a
ld [wRoute12CurScript], a
ld [wCurMapScript], a
ret
Route12_ScriptPointers:
dw Route12Script0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw Route12Script3
Route12Script0:
CheckEventHL EVENT_BEAT_ROUTE12_SNORLAX
jp nz, CheckFightingMapTrainers
CheckEventReuseHL EVENT_FIGHT_ROUTE12_SNORLAX
ResetEventReuseHL EVENT_FIGHT_ROUTE12_SNORLAX
jp z, CheckFightingMapTrainers
ld a, $d
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, SNORLAX
ld [wCurOpponent], a
ld a, 30
ld [wCurEnemyLVL], a
ld a, HS_ROUTE_12_SNORLAX
ld [wMissableObjectIndex], a
predef HideObject
ld a, $3
ld [wRoute12CurScript], a
ld [wCurMapScript], a
ret
Route12Script3:
ld a, [wIsInBattle]
cp $ff
jr z, Route12Script_59606
call UpdateSprites
ld a, [wBattleResult]
cp $2
jr z, .asm_59664
ld a, $e
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.asm_59664
SetEvent EVENT_BEAT_ROUTE12_SNORLAX
call Delay3
ld a, $0
ld [wRoute12CurScript], a
ld [wCurMapScript], a
ret
Route12_TextPointers:
dw Route12Text1
dw Route12Text2
dw Route12Text3
dw Route12Text4
dw Route12Text5
dw Route12Text6
dw Route12Text7
dw Route12Text8
dw PickUpItemText
dw PickUpItemText
dw Route12Text11
dw Route12Text12
dw Route12Text13
dw Route12Text14
Route12TrainerHeaders:
def_trainers 2
Route12TrainerHeader0:
trainer EVENT_BEAT_ROUTE_12_TRAINER_0, 4, Route12BattleText1, Route12EndBattleText1, Route12AfterBattleText1
Route12TrainerHeader1:
trainer EVENT_BEAT_ROUTE_12_TRAINER_1, 4, Route12BattleText2, Route12EndBattleText2, Route12AfterBattleText2
Route12TrainerHeader2:
trainer EVENT_BEAT_ROUTE_12_TRAINER_2, 4, Route12BattleText3, Route12EndBattleText3, Route12AfterBattleText3
Route12TrainerHeader3:
trainer EVENT_BEAT_ROUTE_12_TRAINER_3, 4, Route12BattleText4, Route12EndBattleText4, Route12AfterBattleText4
Route12TrainerHeader4:
trainer EVENT_BEAT_ROUTE_12_TRAINER_4, 4, Route12BattleText5, Route12EndBattleText5, Route12AfterBattleText5
Route12TrainerHeader5:
trainer EVENT_BEAT_ROUTE_12_TRAINER_5, 4, Route12BattleText6, Route12EndBattleText6, Route12AfterBattleText6
Route12TrainerHeader6:
trainer EVENT_BEAT_ROUTE_12_TRAINER_6, 1, Route12BattleText7, Route12EndBattleText7, Route12AfterBattleText7
db -1 ; end
Route12Text1:
text_far _Route12Text1
text_end
Route12Text13:
text_far _Route12Text13
text_end
Route12Text14:
text_far _Route12Text14
text_end
Route12Text2:
text_asm
ld hl, Route12TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route12BattleText1:
text_far _Route12BattleText1
text_end
Route12EndBattleText1:
text_far _Route12EndBattleText1
text_end
Route12AfterBattleText1:
text_far _Route12AfterBattleText1
text_end
Route12Text3:
text_asm
ld hl, Route12TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route12BattleText2:
text_far _Route12BattleText2
text_end
Route12EndBattleText2:
text_far _Route12EndBattleText2
text_end
Route12AfterBattleText2:
text_far _Route12AfterBattleText2
text_end
Route12Text4:
text_asm
ld hl, Route12TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route12BattleText3:
text_far _Route12BattleText3
text_end
Route12EndBattleText3:
text_far _Route12EndBattleText3
text_end
Route12AfterBattleText3:
text_far _Route12AfterBattleText3
text_end
Route12Text5:
text_asm
ld hl, Route12TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route12BattleText4:
text_far _Route12BattleText4
text_end
Route12EndBattleText4:
text_far _Route12EndBattleText4
text_end
Route12AfterBattleText4:
text_far _Route12AfterBattleText4
text_end
Route12Text6:
text_asm
ld hl, Route12TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route12BattleText5:
text_far _Route12BattleText5
text_end
Route12EndBattleText5:
text_far _Route12EndBattleText5
text_end
Route12AfterBattleText5:
text_far _Route12AfterBattleText5
text_end
Route12Text7:
text_asm
ld hl, Route12TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route12BattleText6:
text_far _Route12BattleText6
text_end
Route12EndBattleText6:
text_far _Route12EndBattleText6
text_end
Route12AfterBattleText6:
text_far _Route12AfterBattleText6
text_end
Route12Text8:
text_asm
ld hl, Route12TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route12BattleText7:
text_far _Route12BattleText7
text_end
Route12EndBattleText7:
text_far _Route12EndBattleText7
text_end
Route12AfterBattleText7:
text_far _Route12AfterBattleText7
text_end
Route12Text11:
text_far _Route12Text11
text_end
Route12Text12:
text_far _Route12Text12
text_end