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https://github.com/pret/pokered.git
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122 lines
2.5 KiB
NASM
122 lines
2.5 KiB
NASM
SilphCo3F_Script:
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call SilphCo3Script_59f71
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call EnableAutoTextBoxDrawing
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ld hl, SilphCo3TrainerHeader0
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ld de, SilphCo3F_ScriptPointers
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ld a, [wSilphCo3FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wSilphCo3FCurScript], a
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ret
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SilphCo3Script_59f71:
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ld hl, wCurrentMapScriptFlags
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bit 5, [hl]
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res 5, [hl]
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ret z
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ld hl, SilphCo3GateCoords
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call SilphCo2Script_59d43
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call SilphCo3Script_59fad
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CheckEvent EVENT_SILPH_CO_3_UNLOCKED_DOOR1
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jr nz, .asm_59f98
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push af
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ld a, $5f
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ld [wNewTileBlockID], a
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lb bc, 4, 4
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predef ReplaceTileBlock
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pop af
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.asm_59f98
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CheckEventAfterBranchReuseA EVENT_SILPH_CO_3_UNLOCKED_DOOR2, EVENT_SILPH_CO_3_UNLOCKED_DOOR1
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ret nz
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ld a, $5f
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ld [wNewTileBlockID], a
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lb bc, 4, 8
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predef_jump ReplaceTileBlock
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SilphCo3GateCoords:
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dbmapcoord 4, 4
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dbmapcoord 8, 4
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db -1 ; end
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SilphCo3Script_59fad:
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EventFlagAddress hl, EVENT_SILPH_CO_3_UNLOCKED_DOOR1
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ldh a, [hUnlockedSilphCoDoors]
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and a
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ret z
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cp $1
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jr nz, .next
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SetEventReuseHL EVENT_SILPH_CO_3_UNLOCKED_DOOR1
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ret
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.next
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SetEventAfterBranchReuseHL EVENT_SILPH_CO_3_UNLOCKED_DOOR2, EVENT_SILPH_CO_3_UNLOCKED_DOOR1
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ret
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SilphCo3F_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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SilphCo3F_TextPointers:
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dw SilphCo3Text1
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dw SilphCo3Text2
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dw SilphCo3Text3
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dw PickUpItemText
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SilphCo3TrainerHeader0:
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trainer EVENT_BEAT_SILPH_CO_3F_TRAINER_0, 2, SilphCo3BattleText1, SilphCo3EndBattleText1, SilphCo3AfterBattleText1
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SilphCo3TrainerHeader1:
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trainer EVENT_BEAT_SILPH_CO_3F_TRAINER_1, 3, SilphCo3BattleText2, SilphCo3EndBattleText2, SilphCo3AfterBattleText2
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db -1 ; end
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SilphCo3Text1:
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text_asm
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CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
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ld hl, SilphCo3Text_59ffe
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jr nz, .asm_59fee
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ld hl, SilphCo3Text_59ff9
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.asm_59fee
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call PrintText
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jp TextScriptEnd
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SilphCo3Text_59ff9:
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text_far _SilphCo3Text_59ff9
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text_end
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SilphCo3Text_59ffe:
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text_far _SilphCo3Text_59ffe
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text_end
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SilphCo3Text2:
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text_asm
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ld hl, SilphCo3TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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SilphCo3BattleText1:
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text_far _SilphCo3BattleText1
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text_end
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SilphCo3EndBattleText1:
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text_far _SilphCo3EndBattleText1
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text_end
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SilphCo3AfterBattleText1:
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text_far _SilphCo3AfterBattleText1
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text_end
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SilphCo3Text3:
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text_asm
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ld hl, SilphCo3TrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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SilphCo3BattleText2:
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text_far _SilphCo3BattleText2
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text_end
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SilphCo3EndBattleText2:
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text_far _SilphCo3EndBattleText2
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text_end
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SilphCo3AfterBattleText2:
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text_far _SilphCo3AfterBattleText2
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text_end
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