pokered/engine/special_warps.asm
2016-09-17 18:17:57 -07:00

149 lines
2.9 KiB
NASM

SpecialWarpIn:
call LoadSpecialWarpData
predef LoadTilesetHeader
ld hl,wd732
bit 2,[hl] ; dungeon warp or fly warp?
res 2,[hl]
jr z,.next
; if dungeon warp or fly warp
ld a,[wDestinationMap]
jr .next2
.next
bit 1,[hl]
jr z,.next3
call EmptyFunc
.next3
ld a,0
.next2
ld b,a
ld a,[wd72d]
and a
jr nz,.next4
ld a,b
.next4
ld hl,wd732
bit 4,[hl] ; dungeon warp?
ret nz
; if not dungeon warp
ld [wLastMap],a
ret
; gets the map ID, tile block map view pointer, tileset, and coordinates
LoadSpecialWarpData:
ld a, [wd72d]
cp TRADE_CENTER
jr nz, .notTradeCenter
ld hl, TradeCenterSpec1
ld a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK ; which gameboy is clocking determines who is on the left and who is on the right
jr z, .copyWarpData
ld hl, TradeCenterSpec2
jr .copyWarpData
.notTradeCenter
cp COLOSSEUM
jr nz, .notColosseum
ld hl, ColosseumSpec1
ld a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
jr z, .copyWarpData
ld hl, ColosseumSpec2
jr .copyWarpData
.notColosseum
ld a, [wd732]
bit 1, a
jr nz, .notFirstMap
bit 2, a
jr nz, .notFirstMap
ld hl, FirstMapSpec
.copyWarpData
ld de, wCurMap
ld c, $7
.copyWarpDataLoop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .copyWarpDataLoop
ld a, [hli]
ld [wCurMapTileset], a
xor a
jr .done
.notFirstMap
ld a, [wLastMap] ; this value is overwritten before it's ever read
ld hl, wd732
bit 4, [hl] ; used dungeon warp (jumped down hole/waterfall)?
jr nz, .usedDunegonWarp
bit 6, [hl] ; return to last pokemon center (or player's house)?
res 6, [hl]
jr z, .otherDestination
; return to last pokemon center or player's house
ld a, [wLastBlackoutMap]
jr .usedFlyWarp
.usedDunegonWarp
ld hl, wd72d
res 4, [hl]
ld a, [wDungeonWarpDestinationMap]
ld b, a
ld [wCurMap], a
ld a, [wWhichDungeonWarp]
ld c, a
ld hl, DungeonWarpList
ld de, 0
ld a, 6
ld [wDungeonWarpDataEntrySize], a
.dungeonWarpListLoop
ld a, [hli]
cp b
jr z, .matchedDungeonWarpDestinationMap
inc hl
jr .nextDungeonWarp
.matchedDungeonWarpDestinationMap
ld a, [hli]
cp c
jr z, .matchedDungeonWarpID
.nextDungeonWarp
ld a, [wDungeonWarpDataEntrySize]
add e
ld e, a
jr .dungeonWarpListLoop
.matchedDungeonWarpID
ld hl, DungeonWarpData
add hl, de
jr .copyWarpData2
.otherDestination
ld a, [wDestinationMap]
.usedFlyWarp
ld b, a
ld [wCurMap], a
ld hl, FlyWarpDataPtr
.flyWarpDataPtrLoop
ld a, [hli]
inc hl
cp b
jr z, .foundFlyWarpMatch
inc hl
inc hl
jr .flyWarpDataPtrLoop
.foundFlyWarpMatch
ld a, [hli]
ld h, [hl]
ld l, a
.copyWarpData2
ld de, wCurrentTileBlockMapViewPointer
ld c, $6
.copyWarpDataLoop2
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .copyWarpDataLoop2
xor a ; OVERWORLD
ld [wCurMapTileset], a
.done
ld [wYOffsetSinceLastSpecialWarp], a
ld [wXOffsetSinceLastSpecialWarp], a
ld a, $ff ; the player's coordinates have already been updated using a special warp, so don't use any of the normal warps
ld [wDestinationWarpID], a
ret
INCLUDE "data/special_warps.asm"