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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
582 B
NASM
Executable file
20 lines
582 B
NASM
Executable file
ViridianForestExitObject: ; 0x5d598 (size=48)
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db $a ; border block
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db $4 ; warps
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db $0, $4, $1, $ff
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db $0, $5, $1, $ff
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db $7, $4, $0, VIRIDIAN_FOREST
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db $7, $5, $0, VIRIDIAN_FOREST
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db $0 ; signs
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db $2 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, $3, $2, STAY, NONE, $1 ; person
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object SPRITE_OLD_PERSON, $2, $5, STAY, NONE, $2 ; person
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; warp-to
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EVENT_DISP VIRIDIAN_FOREST_EXIT_WIDTH, $0, $4
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EVENT_DISP VIRIDIAN_FOREST_EXIT_WIDTH, $0, $5
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EVENT_DISP VIRIDIAN_FOREST_EXIT_WIDTH, $7, $4 ; VIRIDIAN_FOREST
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EVENT_DISP VIRIDIAN_FOREST_EXIT_WIDTH, $7, $5 ; VIRIDIAN_FOREST
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