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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
589 B
NASM
Executable file
20 lines
589 B
NASM
Executable file
ViridianForestEntranceObject: ; 0x5d66d (size=48)
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db $a ; border block
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db $4 ; warps
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db $0, $4, $3, VIRIDIAN_FOREST
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db $0, $5, $4, VIRIDIAN_FOREST
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db $7, $4, $5, $ff
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db $7, $5, $5, $ff
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db $0 ; signs
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db $2 ; objects
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object SPRITE_GIRL, $8, $4, STAY, LEFT, $1 ; person
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object SPRITE_LITTLE_GIRL, $2, $4, WALK, $1, $2 ; person
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; warp-to
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EVENT_DISP VIRIDIAN_FOREST_ENTRANCE_WIDTH, $0, $4 ; VIRIDIAN_FOREST
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EVENT_DISP VIRIDIAN_FOREST_ENTRANCE_WIDTH, $0, $5 ; VIRIDIAN_FOREST
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EVENT_DISP VIRIDIAN_FOREST_ENTRANCE_WIDTH, $7, $4
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EVENT_DISP VIRIDIAN_FOREST_ENTRANCE_WIDTH, $7, $5
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