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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
18 lines
494 B
NASM
Executable file
18 lines
494 B
NASM
Executable file
VermilionPokecenterObject: ; 0x5c9a9 (size=44)
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db $0 ; border block
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db $2 ; warps
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db $7, $3, $0, $ff
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db $7, $4, $0, $ff
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db $0 ; signs
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db $4 ; objects
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object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
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object SPRITE_FISHER, $a, $5, STAY, NONE, $2 ; person
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object SPRITE_SAILOR, $5, $4, STAY, NONE, $3 ; person
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object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person
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; warp-to
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EVENT_DISP VERMILION_POKECENTER_WIDTH, $7, $3
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EVENT_DISP VERMILION_POKECENTER_WIDTH, $7, $4
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