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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
26 lines
974 B
NASM
Executable file
26 lines
974 B
NASM
Executable file
SeafoamIslands3Object: ; 0x464b2 (size=72)
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db $7d ; border block
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db $7 ; warps
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db $3, $5, $0, SEAFOAM_ISLANDS_2
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db $d, $5, $0, SEAFOAM_ISLANDS_4
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db $7, $d, $2, SEAFOAM_ISLANDS_2
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db $f, $13, $3, SEAFOAM_ISLANDS_2
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db $3, $19, $3, SEAFOAM_ISLANDS_4
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db $b, $19, $5, SEAFOAM_ISLANDS_2
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db $e, $19, $4, SEAFOAM_ISLANDS_4
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db $0 ; signs
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db $2 ; objects
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object SPRITE_BOULDER, $12, $6, STAY, BOULDER_MOVEMENT_BYTE_2, $1 ; person
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object SPRITE_BOULDER, $17, $6, STAY, BOULDER_MOVEMENT_BYTE_2, $2 ; person
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; warp-to
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EVENT_DISP SEAFOAM_ISLANDS_3_WIDTH, $3, $5 ; SEAFOAM_ISLANDS_2
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EVENT_DISP SEAFOAM_ISLANDS_3_WIDTH, $d, $5 ; SEAFOAM_ISLANDS_4
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EVENT_DISP SEAFOAM_ISLANDS_3_WIDTH, $7, $d ; SEAFOAM_ISLANDS_2
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EVENT_DISP SEAFOAM_ISLANDS_3_WIDTH, $f, $13 ; SEAFOAM_ISLANDS_2
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EVENT_DISP SEAFOAM_ISLANDS_3_WIDTH, $3, $19 ; SEAFOAM_ISLANDS_4
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EVENT_DISP SEAFOAM_ISLANDS_3_WIDTH, $b, $19 ; SEAFOAM_ISLANDS_2
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EVENT_DISP SEAFOAM_ISLANDS_3_WIDTH, $e, $19 ; SEAFOAM_ISLANDS_4
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