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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
18 lines
483 B
NASM
Executable file
18 lines
483 B
NASM
Executable file
SaffronHouse1Object: ; 0x1de04 (size=44)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $3, $ff
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db $7, $3, $3, $ff
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db $0 ; signs
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db $4 ; objects
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object SPRITE_BRUNETTE_GIRL, $2, $3, STAY, RIGHT, $1 ; person
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object SPRITE_BIRD, $0, $4, WALK, $1, $2 ; person
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object SPRITE_BUG_CATCHER, $4, $1, STAY, DOWN, $3 ; person
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object SPRITE_PAPER_SHEET, $3, $3, STAY, NONE, $4 ; person
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; warp-to
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EVENT_DISP SAFFRON_HOUSE_1_WIDTH, $7, $2
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EVENT_DISP SAFFRON_HOUSE_1_WIDTH, $7, $3
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