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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
513 B
NASM
Executable file
17 lines
513 B
NASM
Executable file
SafariZoneRestHouse2Object: ; 0x45d43 (size=38)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $7, SAFARI_ZONE_WEST
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db $7, $3, $7, SAFARI_ZONE_WEST
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db $0 ; signs
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db $3 ; objects
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object SPRITE_OAK_AIDE, $4, $4, WALK, $0, $1 ; person
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object SPRITE_BLACK_HAIR_BOY_1, $0, $2, STAY, RIGHT, $2 ; person
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object SPRITE_ERIKA, $6, $2, STAY, DOWN, $3 ; person
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; warp-to
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EVENT_DISP SAFARI_ZONE_REST_HOUSE_2_WIDTH, $7, $2 ; SAFARI_ZONE_WEST
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EVENT_DISP SAFARI_ZONE_REST_HOUSE_2_WIDTH, $7, $3 ; SAFARI_ZONE_WEST
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