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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
16 lines
366 B
NASM
Executable file
16 lines
366 B
NASM
Executable file
Route2HouseObject: ; 0x1df07 (size=32)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $2, $ff
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db $7, $3, $2, $ff
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db $0 ; signs
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db $2 ; objects
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object SPRITE_OAK_AIDE, $2, $4, STAY, RIGHT, $1 ; person
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object SPRITE_GAMEBOY_KID_COPY, $4, $1, STAY, DOWN, $2 ; person
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; warp-to
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EVENT_DISP ROUTE_2_HOUSE_WIDTH, $7, $2
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EVENT_DISP ROUTE_2_HOUSE_WIDTH, $7, $3
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