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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
16 lines
360 B
NASM
Executable file
16 lines
360 B
NASM
Executable file
Route16HouseObject: ; 0x1e657 (size=32)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $8, $ff
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db $7, $3, $8, $ff
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db $0 ; signs
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db $2 ; objects
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object SPRITE_BRUNETTE_GIRL, $2, $3, STAY, RIGHT, $1 ; person
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object SPRITE_BIRD, $6, $4, WALK, $0, $2 ; person
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; warp-to
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EVENT_DISP ROUTE_16_HOUSE_WIDTH, $7, $2
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EVENT_DISP ROUTE_16_HOUSE_WIDTH, $7, $3
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