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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
16 lines
426 B
NASM
Executable file
16 lines
426 B
NASM
Executable file
Route16GateUpstairsObject: ; 0x4984c (size=30)
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db $a ; border block
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db $1 ; warps
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db $7, $7, $8, ROUTE_16_GATE_1F
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db $2 ; signs
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db $2, $1, $3 ; Route16GateUpstairsText3
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db $2, $6, $4 ; Route16GateUpstairsText4
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db $2 ; objects
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object SPRITE_YOUNG_BOY, $4, $2, STAY, NONE, $1 ; person
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object SPRITE_LITTLE_GIRL, $2, $5, WALK, $2, $2 ; person
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; warp-to
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EVENT_DISP ROUTE_16_GATE_2F_WIDTH, $7, $7 ; ROUTE_16_GATE_1F
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