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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
16 lines
425 B
NASM
Executable file
16 lines
425 B
NASM
Executable file
Route11GateUpstairsObject: ; 0x494da (size=30)
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db $a ; border block
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db $1 ; warps
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db $7, $7, $4, ROUTE_11_GATE_1F
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db $2 ; signs
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db $2, $1, $3 ; Route11GateUpstairsText3
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db $2, $6, $4 ; Route11GateUpstairsText4
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db $2 ; objects
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object SPRITE_BUG_CATCHER, $4, $2, WALK, $2, $1 ; person
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object SPRITE_OAK_AIDE, $2, $6, STAY, NONE, $2 ; person
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; warp-to
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EVENT_DISP ROUTE_11_GATE_2F_WIDTH, $7, $7 ; ROUTE_11_GATE_1F
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