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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
16 lines
363 B
NASM
Executable file
16 lines
363 B
NASM
Executable file
PewterHouse2Object: ; 0x1d659 (size=32)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $5, $ff
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db $7, $3, $5, $ff
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db $0 ; signs
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db $2 ; objects
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object SPRITE_GAMBLER, $2, $3, STAY, RIGHT, $1 ; person
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object SPRITE_BUG_CATCHER, $4, $5, STAY, NONE, $2 ; person
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; warp-to
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EVENT_DISP PEWTER_HOUSE_2_WIDTH, $7, $2
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EVENT_DISP PEWTER_HOUSE_2_WIDTH, $7, $3
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