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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
19 lines
546 B
NASM
Executable file
19 lines
546 B
NASM
Executable file
Museum2FObject: ; 0x5c34b (size=48)
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db $a ; border block
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db $1 ; warps
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db $7, $7, $4, MUSEUM_1F
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db $2 ; signs
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db $2, $b, $6 ; Museum2FText6
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db $5, $2, $7 ; Museum2FText7
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db $5 ; objects
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object SPRITE_BUG_CATCHER, $1, $7, WALK, $2, $1 ; person
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object SPRITE_OLD_PERSON, $0, $5, STAY, DOWN, $2 ; person
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object SPRITE_OAK_AIDE, $7, $5, STAY, DOWN, $3 ; person
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object SPRITE_BRUNETTE_GIRL, $b, $5, STAY, NONE, $4 ; person
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object SPRITE_HIKER, $c, $5, STAY, DOWN, $5 ; person
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; warp-to
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EVENT_DISP MUSEUM_2F_WIDTH, $7, $7 ; MUSEUM_1F
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