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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
608 B
NASM
Executable file
20 lines
608 B
NASM
Executable file
MtMoonPokecenterObject: ; 0x49376 (size=56)
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db $0 ; border block
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db $2 ; warps
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db $7, $3, $0, $ff
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db $7, $4, $0, $ff
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db $0 ; signs
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db $6 ; objects
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object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
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object SPRITE_BUG_CATCHER, $4, $3, STAY, UP, $2 ; person
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object SPRITE_GENTLEMAN, $7, $3, STAY, UP, $3 ; person
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object SPRITE_FAT_BALD_GUY, $a, $6, WALK, $2, $4 ; person
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object SPRITE_CLIPBOARD, $7, $2, STAY, NONE, $5 ; person
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object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $6 ; person
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; warp-to
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EVENT_DISP MT_MOON_POKECENTER_WIDTH, $7, $3
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EVENT_DISP MT_MOON_POKECENTER_WIDTH, $7, $4
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