pokered/data/mapObjects/lab2.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

17 lines
479 B
NASM
Executable file

Lab2Object: ; 0x75c45 (size=38)
db $17 ; border block
db $2 ; warps
db $7, $2, $2, CINNABAR_LAB_1
db $7, $3, $2, CINNABAR_LAB_1
db $0 ; signs
db $3 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $3, $2, STAY, DOWN, $1 ; person
object SPRITE_OLD_PERSON, $1, $4, STAY, NONE, $2 ; person
object SPRITE_FOULARD_WOMAN, $5, $5, STAY, UP, $3 ; person
; warp-to
EVENT_DISP CINNABAR_LAB_2_WIDTH, $7, $2 ; CINNABAR_LAB_1
EVENT_DISP CINNABAR_LAB_2_WIDTH, $7, $3 ; CINNABAR_LAB_1