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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
20 lines
555 B
NASM
Executable file
20 lines
555 B
NASM
Executable file
GaryObject: ; 0x7612f (size=48)
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db $3 ; border block
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db $4 ; warps
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db $7, $3, $1, LANCES_ROOM
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db $7, $4, $2, LANCES_ROOM
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db $0, $3, $0, HALL_OF_FAME
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db $0, $4, $0, HALL_OF_FAME
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db $0 ; signs
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db $2 ; objects
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object SPRITE_BLUE, $4, $2, STAY, DOWN, $1 ; person
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object SPRITE_OAK, $3, $7, STAY, UP, $2 ; person
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; warp-to
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EVENT_DISP CHAMPIONS_ROOM_WIDTH, $7, $3 ; LANCES_ROOM
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EVENT_DISP CHAMPIONS_ROOM_WIDTH, $7, $4 ; LANCES_ROOM
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EVENT_DISP CHAMPIONS_ROOM_WIDTH, $0, $3 ; HALL_OF_FAME
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EVENT_DISP CHAMPIONS_ROOM_WIDTH, $0, $4 ; HALL_OF_FAME
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