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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
429 B
NASM
Executable file
17 lines
429 B
NASM
Executable file
DiglettsCaveEntranceRoute11Object: ; 0x1e5ca (size=34)
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db $7d ; border block
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db $3 ; warps
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db $7, $2, $4, $ff
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db $7, $3, $4, $ff
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db $4, $4, $1, DIGLETTS_CAVE
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db $0 ; signs
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db $1 ; objects
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object SPRITE_GAMBLER, $2, $3, STAY, NONE, $1 ; person
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; warp-to
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EVENT_DISP DIGLETTS_CAVE_ENTRANCE_WIDTH, $7, $2
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EVENT_DISP DIGLETTS_CAVE_ENTRANCE_WIDTH, $7, $3
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EVENT_DISP DIGLETTS_CAVE_ENTRANCE_WIDTH, $4, $4 ; DIGLETTS_CAVE
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