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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
19 lines
579 B
NASM
Executable file
19 lines
579 B
NASM
Executable file
CopycatsHouse2FObject: ; 0x5cd21 (size=48)
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db $a ; border block
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db $1 ; warps
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db $1, $7, $2, COPYCATS_HOUSE_1F
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db $2 ; signs
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db $5, $3, $6 ; CopycatsHouse2FText6
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db $1, $0, $7 ; CopycatsHouse2FText7
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db $5 ; objects
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object SPRITE_BRUNETTE_GIRL, $4, $3, WALK, $0, $1 ; person
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object SPRITE_BIRD, $4, $6, WALK, $2, $2 ; person
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object SPRITE_SLOWBRO, $5, $1, STAY, DOWN, $3 ; person
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object SPRITE_BIRD, $2, $0, STAY, DOWN, $4 ; person
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object SPRITE_CLEFAIRY, $1, $6, STAY, RIGHT, $5 ; person
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; warp-to
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EVENT_DISP COPYCATS_HOUSE_2F_WIDTH, $1, $7 ; COPYCATS_HOUSE_1F
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