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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
413 B
NASM
Executable file
17 lines
413 B
NASM
Executable file
CinnabarMartObject: ; 0x75e91 (size=38)
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db $0 ; border block
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db $2 ; warps
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db $7, $3, $4, $ff
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db $7, $4, $4, $ff
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db $0 ; signs
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db $3 ; objects
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object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
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object SPRITE_ERIKA, $6, $2, STAY, NONE, $2 ; person
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object SPRITE_OAK_AIDE, $3, $4, STAY, NONE, $3 ; person
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; warp-to
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EVENT_DISP CINNABAR_MART_WIDTH, $7, $3
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EVENT_DISP CINNABAR_MART_WIDTH, $7, $4
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