pokered/data/mapObjects/cinnabarisland.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

27 lines
858 B
NASM
Executable file

CinnabarIslandObject: ; 0x1c022 (size=71)
db $43 ; border block
db $5 ; warps
db $3, $6, $1, MANSION_1
db $3, $12, $0, CINNABAR_GYM
db $9, $6, $0, CINNABAR_LAB_1
db $b, $b, $0, CINNABAR_POKECENTER
db $b, $f, $0, CINNABAR_MART
db $5 ; signs
db $5, $9, $3 ; CinnabarIslandText3
db $b, $10, $4 ; MartSignText
db $b, $c, $5 ; PokeCenterSignText
db $b, $9, $6 ; CinnabarIslandText6
db $3, $d, $7 ; CinnabarIslandText7
db $2 ; objects
object SPRITE_GIRL, $c, $5, WALK, $2, $1 ; person
object SPRITE_GAMBLER, $e, $6, STAY, NONE, $2 ; person
; warp-to
EVENT_DISP CINNABAR_ISLAND_WIDTH, $3, $6 ; MANSION_1
EVENT_DISP CINNABAR_ISLAND_WIDTH, $3, $12 ; CINNABAR_GYM
EVENT_DISP CINNABAR_ISLAND_WIDTH, $9, $6 ; CINNABAR_LAB_1
EVENT_DISP CINNABAR_ISLAND_WIDTH, $b, $b ; CINNABAR_POKECENTER
EVENT_DISP CINNABAR_ISLAND_WIDTH, $b, $f ; CINNABAR_MART