mirror of
https://github.com/pret/pokered.git
synced 2024-10-23 23:18:23 +00:00
4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
17 lines
416 B
NASM
Executable file
17 lines
416 B
NASM
Executable file
CeruleanMartObject: ; 0x5c8a8 (size=38)
|
|
db $0 ; border block
|
|
|
|
db $2 ; warps
|
|
db $7, $3, $5, $ff
|
|
db $7, $4, $5, $ff
|
|
|
|
db $0 ; signs
|
|
|
|
db $3 ; objects
|
|
object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
|
|
object SPRITE_BLACK_HAIR_BOY_1, $3, $4, WALK, $1, $2 ; person
|
|
object SPRITE_LASS, $6, $2, WALK, $2, $3 ; person
|
|
|
|
; warp-to
|
|
EVENT_DISP CERULEAN_MART_WIDTH, $7, $3
|
|
EVENT_DISP CERULEAN_MART_WIDTH, $7, $4
|