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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
19 lines
461 B
NASM
Executable file
19 lines
461 B
NASM
Executable file
CeruleanHouseTrashedObject: ; 0x1d6bf (size=43)
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db $a ; border block
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db $3 ; warps
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db $7, $2, $0, $ff
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db $7, $3, $0, $ff
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db $0, $3, $7, $ff
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db $1 ; signs
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db $0, $3, $3 ; CeruleanHouseTrashedText3
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db $2 ; objects
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object SPRITE_FISHER, $2, $1, STAY, DOWN, $1 ; person
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object SPRITE_GIRL, $5, $6, WALK, $2, $2 ; person
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; warp-to
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EVENT_DISP TRASHED_HOUSE_WIDTH, $7, $2
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EVENT_DISP TRASHED_HOUSE_WIDTH, $7, $3
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EVENT_DISP TRASHED_HOUSE_WIDTH, $0, $3
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