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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
16 lines
373 B
NASM
Executable file
16 lines
373 B
NASM
Executable file
CeruleanHouse1Object: ; 0x1d710 (size=32)
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db $a ; border block
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db $2 ; warps
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db $7, $2, $1, $ff
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db $7, $3, $1, $ff
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db $0 ; signs
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db $2 ; objects
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object SPRITE_OLD_MEDIUM_WOMAN, $5, $4, STAY, LEFT, $1 ; person
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object SPRITE_GAMBLER, $1, $2, STAY, NONE, $2 ; person
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; warp-to
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EVENT_DISP CERULEAN_HOUSE_1_WIDTH, $7, $2
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EVENT_DISP CERULEAN_HOUSE_1_WIDTH, $7, $3
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