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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
18 lines
495 B
NASM
Executable file
18 lines
495 B
NASM
Executable file
CeladonMartRoofObject: ; 0x485a8 (size=36)
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db $42 ; border block
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db $1 ; warps
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db $2, $f, $0, CELADON_MART_5
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db $4 ; signs
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db $1, $a, $3 ; CeladonMartRoofText3
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db $1, $b, $4 ; CeladonMartRoofText4
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db $2, $c, $5 ; CeladonMartRoofText5
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db $2, $d, $6 ; CeladonMartRoofText6
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db $2 ; objects
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object SPRITE_BLACK_HAIR_BOY_2, $a, $4, STAY, LEFT, $1 ; person
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object SPRITE_LITTLE_GIRL, $5, $5, WALK, $0, $2 ; person
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; warp-to
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EVENT_DISP CELADON_MART_ROOF_WIDTH, $2, $f ; CELADON_MART_5
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