pokered/data/mapObjects/celadonmart4.asm
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00

20 lines
620 B
NASM
Executable file

CeladonMart4Object: ; 0x48370 (size=49)
db $f ; border block
db $3 ; warps
db $1, $c, $0, CELADON_MART_3
db $1, $10, $1, CELADON_MART_5
db $1, $1, $0, CELADON_MART_ELEVATOR
db $1 ; signs
db $1, $e, $4 ; CeladonMart4Text4
db $3 ; objects
object SPRITE_MART_GUY, $5, $7, STAY, NONE, $1 ; person
object SPRITE_BLACK_HAIR_BOY_2, $f, $5, WALK, $2, $2 ; person
object SPRITE_BUG_CATCHER, $5, $2, WALK, $2, $3 ; person
; warp-to
EVENT_DISP CELADON_MART_4_WIDTH, $1, $c ; CELADON_MART_3
EVENT_DISP CELADON_MART_4_WIDTH, $1, $10 ; CELADON_MART_5
EVENT_DISP CELADON_MART_4_WIDTH, $1, $1 ; CELADON_MART_ELEVATOR