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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
33 lines
1.1 KiB
NASM
Executable file
33 lines
1.1 KiB
NASM
Executable file
CeladonMart3Object: ; 0x482c4 (size=94)
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db $f ; border block
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db $3 ; warps
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db $1, $c, $0, CELADON_MART_4
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db $1, $10, $1, CELADON_MART_2
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db $1, $1, $0, CELADON_MART_ELEVATOR
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db $c ; signs
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db $4, $2, $6 ; CeladonMart3Text6
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db $4, $3, $7 ; CeladonMart3Text7
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db $4, $5, $8 ; CeladonMart3Text8
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db $4, $6, $9 ; CeladonMart3Text9
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db $6, $2, $a ; CeladonMart3Text10
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db $6, $3, $b ; CeladonMart3Text11
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db $6, $5, $c ; CeladonMart3Text12
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db $6, $6, $d ; CeladonMart3Text13
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db $1, $e, $e ; CeladonMart3Text14
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db $1, $4, $f ; CeladonMart3Text15
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db $1, $6, $10 ; CeladonMart3Text16
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db $1, $a, $11 ; CeladonMart3Text17
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db $5 ; objects
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object SPRITE_MART_GUY, $10, $5, STAY, NONE, $1 ; person
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object SPRITE_GAMEBOY_KID_COPY, $b, $6, STAY, RIGHT, $2 ; person
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object SPRITE_GAMEBOY_KID_COPY, $7, $2, STAY, DOWN, $3 ; person
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object SPRITE_GAMEBOY_KID_COPY, $8, $2, STAY, DOWN, $4 ; person
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object SPRITE_YOUNG_BOY, $2, $5, STAY, UP, $5 ; person
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; warp-to
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EVENT_DISP CELADON_MART_3_WIDTH, $1, $c ; CELADON_MART_4
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EVENT_DISP CELADON_MART_3_WIDTH, $1, $10 ; CELADON_MART_2
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EVENT_DISP CELADON_MART_3_WIDTH, $1, $1 ; CELADON_MART_ELEVATOR
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