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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
21 lines
669 B
NASM
Executable file
21 lines
669 B
NASM
Executable file
CeladonMart2Object: ; 0x56111 (size=55)
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db $f ; border block
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db $3 ; warps
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db $1, $c, $4, CELADON_MART_1
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db $1, $10, $1, CELADON_MART_3
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db $1, $1, $0, CELADON_MART_ELEVATOR
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db $1 ; signs
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db $1, $e, $5 ; CeladonMart2Text5
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db $4 ; objects
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object SPRITE_MART_GUY, $5, $3, STAY, DOWN, $1 ; person
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object SPRITE_MART_GUY, $6, $3, STAY, DOWN, $2 ; person
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object SPRITE_FAT_BALD_GUY, $13, $5, STAY, NONE, $3 ; person
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object SPRITE_GIRL, $e, $4, WALK, $1, $4 ; person
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; warp-to
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EVENT_DISP CELADON_MART_2_WIDTH, $1, $c ; CELADON_MART_1
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EVENT_DISP CELADON_MART_2_WIDTH, $1, $10 ; CELADON_MART_3
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EVENT_DISP CELADON_MART_2_WIDTH, $1, $1 ; CELADON_MART_ELEVATOR
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