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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
25 lines
699 B
NASM
Executable file
25 lines
699 B
NASM
Executable file
CeladonMart1Object: ; 0x60f9e (size=64)
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db $f ; border block
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db $6 ; warps
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db $7, $2, $0, $ff
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db $7, $3, $0, $ff
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db $7, $10, $1, $ff
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db $7, $11, $1, $ff
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db $1, $c, $0, CELADON_MART_2
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db $1, $1, $0, CELADON_MART_ELEVATOR
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db $2 ; signs
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db $4, $b, $2 ; CeladonMart1Text2
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db $1, $e, $3 ; CeladonMart1Text3
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db $1 ; objects
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object SPRITE_CABLE_CLUB_WOMAN, $8, $3, STAY, DOWN, $1 ; person
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; warp-to
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EVENT_DISP CELADON_MART_1_WIDTH, $7, $2
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EVENT_DISP CELADON_MART_1_WIDTH, $7, $3
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EVENT_DISP CELADON_MART_1_WIDTH, $7, $10
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EVENT_DISP CELADON_MART_1_WIDTH, $7, $11
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EVENT_DISP CELADON_MART_1_WIDTH, $1, $c ; CELADON_MART_2
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EVENT_DISP CELADON_MART_1_WIDTH, $1, $1 ; CELADON_MART_ELEVATOR
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