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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
26 lines
910 B
NASM
Executable file
26 lines
910 B
NASM
Executable file
CeladonMansion3Object: ; 0x487ff (size=72)
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db $f ; border block
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db $4 ; warps
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db $1, $6, $0, CELADON_MANSION_2
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db $1, $7, $0, CELADON_MANSION_4
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db $1, $2, $1, CELADON_MANSION_4
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db $1, $4, $3, CELADON_MANSION_2
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db $4 ; signs
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db $3, $1, $5 ; CeladonMansion3Text5
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db $3, $4, $6 ; CeladonMansion3Text6
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db $6, $1, $7 ; CeladonMansion3Text7
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db $9, $4, $8 ; CeladonMansion3Text8
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db $4 ; objects
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object SPRITE_BIKE_SHOP_GUY, $0, $4, STAY, UP, $1 ; person
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object SPRITE_MART_GUY, $3, $4, STAY, UP, $2 ; person
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object SPRITE_BLACK_HAIR_BOY_2, $0, $7, STAY, UP, $3 ; person
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object SPRITE_LAPRAS_GIVER, $2, $3, STAY, NONE, $4 ; person
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; warp-to
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EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $6 ; CELADON_MANSION_2
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EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $7 ; CELADON_MANSION_4
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EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $2 ; CELADON_MANSION_4
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EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $4 ; CELADON_MANSION_2
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