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4452acb021
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
19 lines
531 B
NASM
Executable file
19 lines
531 B
NASM
Executable file
CeladonDinerObject: ; 0x491bc (size=50)
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db $f ; border block
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db $2 ; warps
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db $7, $3, $a, $ff
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db $7, $4, $a, $ff
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db $0 ; signs
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db $5 ; objects
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object SPRITE_COOK, $8, $5, WALK, $2, $1 ; person
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object SPRITE_MOM_GEISHA, $7, $2, STAY, NONE, $2 ; person
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object SPRITE_FAT_BALD_GUY, $1, $4, STAY, DOWN, $3 ; person
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object SPRITE_FISHER2, $5, $3, STAY, RIGHT, $4 ; person
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object SPRITE_GYM_HELPER, $0, $1, STAY, DOWN, $5 ; person
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; warp-to
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EVENT_DISP CELADON_DINER_WIDTH, $7, $3
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EVENT_DISP CELADON_DINER_WIDTH, $7, $4
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