pokered/engine/hidden_object_functions17.asm
2015-08-29 17:15:05 -07:00

476 lines
10 KiB
NASM
Executable file

PrintRedsNESText: ; 5db79 (17:5b79)
call EnableAutoTextBoxDrawing
tx_pre_jump RedBedroomSNESText
RedBedroomSNESText: ; 5db81 (17:5b81)
TX_FAR _RedBedroomSNESText
db "@"
OpenRedsPC: ; 5db86 (17:5b86)
call EnableAutoTextBoxDrawing
tx_pre_jump RedBedroomPCText
RedBedroomPCText: ; 5db8e (17:5b8e)
db $fc ; FuncTX_ItemStoragePC
Route15GateLeftBinoculars: ; 5db8f (17:5b8f)
ld a, [wSpriteStateData1 + 9]
cp SPRITE_FACING_UP
ret nz
call EnableAutoTextBoxDrawing
tx_pre Route15UpstairsBinocularsText
ld a, ARTICUNO
ld [wcf91], a
call PlayCry
jp DisplayMonFrontSpriteInBox
Route15UpstairsBinocularsText: ; 5dba8 (17:5ba8)
TX_FAR _Route15UpstairsBinocularsText
db "@"
AerodactylFossil: ; 5dbad (17:5bad)
ld a, FOSSIL_AERODACTYL
ld [wcf91], a
call DisplayMonFrontSpriteInBox
call EnableAutoTextBoxDrawing
tx_pre AerodactylFossilText
ret
AerodactylFossilText: ; 5dbbe (17:5bbe)
TX_FAR _AerodactylFossilText
db "@"
KabutopsFossil: ; 5bdc3 (17:5bc3)
ld a, FOSSIL_KABUTOPS
ld [wcf91], a
call DisplayMonFrontSpriteInBox
call EnableAutoTextBoxDrawing
tx_pre KabutopsFossilText
ret
KabutopsFossilText: ; 5dbd4 (17:5bd4)
TX_FAR _KabutopsFossilText
db "@"
DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9)
; Displays a pokemon's front sprite in a pop-up window.
; [wcf91] = pokemon interal id number
ld a, 1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
xor a
ld [hWY], a
call SaveScreenTilesToBuffer1
ld a, MON_SPRITE_POPUP
ld [wTextBoxID], a
call DisplayTextBoxID
call UpdateSprites
ld a, [wcf91]
ld [wd0b5], a
call GetMonHeader
ld de, vChars1 + $310
call LoadMonFrontSprite
ld a, $80
ld [hStartTileID], a
coord hl, 10, 11
predef AnimateSendingOutMon
call WaitForTextScrollButtonPress
call LoadScreenTilesFromBuffer1
call Delay3
ld a, $90
ld [hWY], a
ret
PrintBlackboardLinkCableText: ; 5dc1a (17:5c1a)
call EnableAutoTextBoxDrawing
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, [wHiddenObjectFunctionArgument]
call PrintPredefTextID
ret
LinkCableHelp: ; 5dc29 (17:5c29)
TX_ASM
call SaveScreenTilesToBuffer1
ld hl, LinkCableHelpText1
call PrintText
xor a
ld [wMenuItemOffset], a ; not used
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, A_BUTTON | B_BUTTON
ld [wMenuWatchedKeys], a
ld a, 3
ld [wMaxMenuItem], a
ld a, 2
ld [wTopMenuItemY], a
ld a, 1
ld [wTopMenuItemX], a
.linkHelpLoop
ld hl, wd730
set 6, [hl]
coord hl, 0, 0
ld b, 8
ld c, 13
call TextBoxBorder
coord hl, 2, 2
ld de, HowToLinkText
call PlaceString
ld hl, LinkCableHelpText2
call PrintText
call HandleMenuInput
bit 1, a ; pressed b
jr nz, .exit
ld a, [wCurrentMenuItem]
cp 3 ; pressed a on "STOP READING"
jr z, .exit
ld hl, wd730
res 6, [hl]
ld hl, LinkCableInfoTexts
add a
ld d, 0
ld e, a
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
jp .linkHelpLoop
.exit
ld hl, wd730
res 6, [hl]
call LoadScreenTilesFromBuffer1
jp TextScriptEnd
LinkCableHelpText1: ; 5dc9e (17:5c9e)
TX_FAR _LinkCableHelpText1
db "@"
LinkCableHelpText2: ; 5dca3 (17:5ca3)
TX_FAR _LinkCableHelpText2
db "@"
HowToLinkText: ; 5dca8 (17:5ca8)
db "HOW TO LINK"
next "COLOSSEUM"
next "TRADE CENTER"
next "STOP READING@"
LinkCableInfoTexts: ; 5dcd8 (17:5cd8)
dw LinkCableInfoText1
dw LinkCableInfoText2
dw LinkCableInfoText3
LinkCableInfoText1: ; 5dcde (17:5cde)
TX_FAR _LinkCableInfoText1
db "@"
LinkCableInfoText2: ; 5dce3 (17:5ce3)
TX_FAR _LinkCableInfoText2
db "@"
LinkCableInfoText3: ; 5dce8 (17:5ce8)
TX_FAR _LinkCableInfoText3
db "@"
ViridianSchoolBlackboard: ; 5dced (17:5ced)
TX_ASM
call SaveScreenTilesToBuffer1
ld hl, ViridianSchoolBlackboardText1
call PrintText
xor a
ld [wMenuItemOffset], a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, D_LEFT | D_RIGHT | A_BUTTON | B_BUTTON
ld [wMenuWatchedKeys], a
ld a, 2
ld [wMaxMenuItem], a
ld a, 2
ld [wTopMenuItemY], a
ld a, 1
ld [wTopMenuItemX], a
.blackboardLoop
ld hl, wd730
set 6, [hl]
coord hl, 0, 0
lb bc, 6, 10
call TextBoxBorder
coord hl, 1, 2
ld de, StatusAilmentText1
call PlaceString
coord hl, 6, 2
ld de, StatusAilmentText2
call PlaceString
ld hl, ViridianSchoolBlackboardText2
call PrintText
call HandleMenuInput ; pressing up and down is handled in here
bit 1, a ; pressed b
jr nz, .exitBlackboard
bit 4, a ; pressed right
jr z, .didNotPressRight
; move cursor to right column
ld a, 2
ld [wMaxMenuItem], a
ld a, 2
ld [wTopMenuItemY], a
ld a, 6
ld [wTopMenuItemX], a
ld a, 3 ; in the the right column, use an offset to prevent overlap
ld [wMenuItemOffset], a
jr .blackboardLoop
.didNotPressRight
bit 5, a ; pressed left
jr z, .didNotPressLeftOrRight
; move cursor to left column
ld a, 2
ld [wMaxMenuItem], a
ld a, 2
ld [wTopMenuItemY], a
ld a, 1
ld [wTopMenuItemX], a
xor a
ld [wMenuItemOffset], a
jr .blackboardLoop
.didNotPressLeftOrRight
ld a, [wCurrentMenuItem]
ld b, a
ld a, [wMenuItemOffset]
add b
cp 5 ; cursor is pointing to "QUIT"
jr z, .exitBlackboard
; we must have pressed a on a status condition
; so print the text
ld hl, wd730
res 6, [hl]
ld hl, ViridianBlackboardStatusPointers
add a
ld d, 0
ld e, a
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
jp .blackboardLoop
.exitBlackboard
ld hl, wd730
res 6, [hl]
call LoadScreenTilesFromBuffer1
jp TextScriptEnd
ViridianSchoolBlackboardText1: ; 5dda2 (17:5da2)
TX_FAR _ViridianSchoolBlackboardText1
db "@"
ViridianSchoolBlackboardText2: ; 5dda7 (17:5da7)
TX_FAR _ViridianSchoolBlackboardText2
db "@"
StatusAilmentText1: ; 5ddac (17:5dac)
db " SLP"
next " PSN"
next " PAR@"
StatusAilmentText2: ; 5ddbb (17:5dbb)
db " BRN"
next " FRZ"
next " QUIT@@"
ViridianBlackboardStatusPointers: ; 5ddcc (17:5ddc)
dw ViridianBlackboardSleepText
dw ViridianBlackboardPoisonText
dw ViridianBlackbaordPrlzText
dw ViridianBlackboardBurnText
dw ViridianBlackboardFrozenText
ViridianBlackboardSleepText: ; 5ddd6 (17:5dd6)
TX_FAR _ViridianBlackboardSleepText
db "@"
ViridianBlackboardPoisonText: ; 5dddb (17:5ddb)
TX_FAR _ViridianBlackboardPoisonText
db "@"
ViridianBlackbaordPrlzText: ; 5dde0 (17:5de0)
TX_FAR _ViridianBlackbaordPrlzText
db "@"
ViridianBlackboardBurnText: ; 5dde5 (17:5de5)
TX_FAR _ViridianBlackboardBurnText
db "@"
ViridianBlackboardFrozenText: ; 5ddea (17:5dea)
TX_FAR _ViridianBlackboardFrozenText
db "@"
PrintTrashText: ; 5ddef (17:5def)
call EnableAutoTextBoxDrawing
tx_pre_jump VermilionGymTrashText
VermilionGymTrashText: ; 5ddf7 (17:5df7)
TX_FAR _VermilionGymTrashText
db "@"
GymTrashScript: ; 5ddfc (17:5dfc)
call EnableAutoTextBoxDrawing
ld a, [wHiddenObjectFunctionArgument]
ld [wGymTrashCanIndex], a
; Don't do the trash can puzzle if it's already been done.
CheckEvent EVENT_2ND_LOCK_OPENED
jr z, .ok
tx_pre_jump VermilionGymTrashText
.ok
CheckEventReuseA EVENT_1ST_LOCK_OPENED
jr nz, .trySecondLock
ld a, [wFirstLockTrashCanIndex]
ld b, a
ld a, [wGymTrashCanIndex]
cp b
jr z, .openFirstLock
tx_pre_id VermilionGymTrashText
jr .done
.openFirstLock
; Next can is trying for the second switch.
SetEvent EVENT_1ST_LOCK_OPENED
ld hl, GymTrashCans
ld a, [wGymTrashCanIndex]
; * 5
ld b, a
add a
add a
add b
ld d, 0
ld e, a
add hl, de
ld a, [hli]
; There is a bug in this code. It should calculate a value in the range [0, 3]
; but if the mask and random number don't have any 1 bits in common, then
; the result of the AND will be 0. When 1 is subtracted from that, the value
; will become $ff. This will result in 255 being added to hl, which will cause
; hl to point to one of the zero bytes that pad the end of the ROM bank.
; Trash can 0 was intended to be able to have the second lock only when the
; first lock was in trash can 1 or 3. However, due to this bug, trash can 0 can
; have the second lock regardless of which trash can had the first lock.
ld [hGymTrashCanRandNumMask], a
push hl
call Random
swap a
ld b, a
ld a, [hGymTrashCanRandNumMask]
and b
dec a
pop hl
ld d, 0
ld e, a
add hl, de
ld a, [hl]
and $f
ld [wSecondLockTrashCanIndex], a
tx_pre_id VermilionGymTrashSuccesText1
jr .done
.trySecondLock
ld a, [wSecondLockTrashCanIndex]
ld b, a
ld a, [wGymTrashCanIndex]
cp b
jr z, .openSecondLock
; Reset the cans.
ResetEvent EVENT_1ST_LOCK_OPENED
call Random
and $e
ld [wFirstLockTrashCanIndex], a
tx_pre_id VermilionGymTrashFailText
jr .done
.openSecondLock
; Completed the trash can puzzle.
SetEvent EVENT_2ND_LOCK_OPENED
ld hl, wd126
set 6, [hl]
tx_pre_id VermilionGymTrashSuccesText3
.done
jp PrintPredefTextID
GymTrashCans: ; 5de7d (17:5e7d)
; byte 0: mask for random number
; bytes 1-4: indices of the trash cans that can have the second lock
; (but see the comment above explaining a bug regarding this)
; Note that the mask is simply the number of valid trash can indices that
; follow. The remaining bytes are filled with 0 to pad the length of each entry
; to 5 bytes.
db 2, 1, 3, 0, 0 ; 0
db 3, 0, 2, 4, 0 ; 1
db 2, 1, 5, 0, 0 ; 2
db 3, 0, 4, 6, 0 ; 3
db 4, 1, 3, 5, 7 ; 4
db 3, 2, 4, 8, 0 ; 5
db 3, 3, 7, 9, 0 ; 6
db 4, 4, 6, 8, 10 ; 7
db 3, 5, 7, 11, 0 ; 8
db 3, 6, 10, 12, 0 ; 9
db 4, 7, 9, 11, 13 ; 10
db 3, 8, 10, 14, 0 ; 11
db 2, 9, 13, 0, 0 ; 12
db 3, 10, 12, 14, 0 ; 13
db 2, 11, 13, 0, 0 ; 14
; 5dec8
VermilionGymTrashSuccesText1: ; 5dec8 (17:5ec8)
TX_FAR _VermilionGymTrashSuccesText1
TX_ASM
call WaitForSoundToFinish
ld a, SFX_SWITCH
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
; unused
VermilionGymTrashSuccesText2: ; 5dedb (17:5edb)
TX_FAR _VermilionGymTrashSuccesText2
db "@"
; unused
VermilionGymTrashSuccesPlaySfx: ; 5dee0 (17:5ee0)
TX_ASM
call WaitForSoundToFinish
ld a, SFX_SWITCH
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashSuccesText3: ; 5deef (17:5eef)
TX_FAR _VermilionGymTrashSuccesText3
TX_ASM
call WaitForSoundToFinish
ld a, SFX_GO_INSIDE
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashFailText: ; 5df02 (17:5f02)
TX_FAR _VermilionGymTrashFailText
TX_ASM
call WaitForSoundToFinish
ld a, SFX_DENIED
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd