pokered/audio/wave_samples.asm
Sylvie 835577193e
Comment wave5 garbage data (#474)
Also mention songs that use which wave5 data
2024-10-07 12:04:31 -04:00

39 lines
1.7 KiB
NASM

; This file is INCLUDEd three times, once for each audio engine.
dw .wave0
dw .wave1
dw .wave2
dw .wave3
dw .wave4
dw .wave5 ; used in the Lavender Town and Pokemon Tower themes
dw .wave5 ; unused
dw .wave5 ; unused
dw .wave5 ; unused
; these are the definitions for the channel 3 instruments
; each instrument definition is made up of 32 points (nibbles) that form
; the graph of the wave
; the current instrument is copied to rWave_0--rWave_f
.wave0
dn 0, 2, 4, 6, 8, 10, 12, 14, 15, 15, 15, 14, 14, 13, 13, 12, 12, 11, 10, 9, 8, 7, 6, 5, 4, 4, 3, 3, 2, 2, 1, 1
.wave1
dn 0, 2, 4, 6, 8, 10, 12, 14, 14, 15, 15, 15, 15, 14, 14, 14, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 2, 1, 1
.wave2
dn 1, 3, 6, 9, 11, 13, 14, 14, 14, 14, 15, 15, 15, 15, 14, 13, 13, 14, 15, 15, 15, 15, 14, 14, 14, 14, 13, 11, 9, 6, 3, 1
.wave3
dn 0, 2, 4, 6, 8, 10, 12, 13, 14, 15, 15, 14, 13, 14, 15, 15, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
.wave4
dn 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 13, 14, 14, 15, 7, 7, 15, 14, 14, 13, 12, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0
; duty 5 reads from sfx data
.wave5
; in audio 1: (used by audio/music/lavender.asm)
; dn 2, 1, 14, 2, 3, 3, 2, 8, 14, 1, 2, 2, 15, 15, 14, 10, 1, 0, 1, 4, 13, 12, 1, 0, 14, 3, 4, 1, 5, 1, 7, 3
; in audio 2:
; dn 14, 12, 0, 2, 2, 0, 9, 1, 0, 7, 12, 0, 2, 0, 8, 1, 0, 7, 13, 0, 2, 0, 9, 1, 0, 7, 12, 0, 2, 12, 10, 1
; in audio 3: (used by audio/music/pokemontower.asm)
; dn 2, 1, 14, 2, 3, 3, 2, 8, 14, 1, 2, 2, 15, 15, 2, 2, 15, 7, 2, 4, 2, 2, 15, 7, 3, 4, 2, 4, 15, 7, 4, 4