pokered/scripts/Route6.asm

144 lines
2.8 KiB
NASM
Executable file

Route6_Script:
call EnableAutoTextBoxDrawing
ld hl, Route6TrainerHeader0
ld de, Route6_ScriptPointers
ld a, [wRoute6CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute6CurScript], a
ret
Route6_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route6_TextPointers:
dw Route6Text1
dw Route6Text2
dw Route6Text3
dw Route6Text4
dw Route6Text5
dw Route6Text6
dw Route6Text7
Route6TrainerHeader0:
trainer EVENT_BEAT_ROUTE_6_TRAINER_0, 0, Route6BattleText1, Route6EndBattleText1, Route6AfterBattleText1
Route6TrainerHeader1:
trainer EVENT_BEAT_ROUTE_6_TRAINER_1, 0, Route6BattleText2, Route6EndBattleText2, Route6AfterBattleText1
Route6TrainerHeader2:
trainer EVENT_BEAT_ROUTE_6_TRAINER_2, 4, Route6BattleText3, Route6EndBattleText3, Route6AfterBattleText3
Route6TrainerHeader3:
trainer EVENT_BEAT_ROUTE_6_TRAINER_3, 3, Route6BattleText4, Route6EndBattleText4, Route6AfterBattleText4
Route6TrainerHeader4:
trainer EVENT_BEAT_ROUTE_6_TRAINER_4, 3, Route6BattleText5, Route6EndBattleText5, Route6AfterBattleText5
Route6TrainerHeader5:
trainer EVENT_BEAT_ROUTE_6_TRAINER_5, 3, Route6BattleText6, Route6EndBattleText6, Route6AfterBattleText6
db -1 ; end
Route6Text1:
text_asm
ld hl, Route6TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route6BattleText1:
text_far _Route6BattleText1
text_end
Route6EndBattleText1:
text_far _Route6EndBattleText1
text_end
Route6AfterBattleText1:
text_far _Route6AfterBattleText1
text_end
Route6Text2:
text_asm
ld hl, Route6TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route6BattleText2:
text_far _Route6BattleText2
text_end
Route6EndBattleText2:
text_far _Route6EndBattleText2
text_end
Route6Text3:
text_asm
ld hl, Route6TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route6BattleText3:
text_far _Route6BattleText3
text_end
Route6EndBattleText3:
text_far _Route6EndBattleText3
text_end
Route6AfterBattleText3:
text_far _Route6AfterBattleText3
text_end
Route6Text4:
text_asm
ld hl, Route6TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route6BattleText4:
text_far _Route6BattleText4
text_end
Route6EndBattleText4:
text_far _Route6EndBattleText4
text_end
Route6AfterBattleText4:
text_far _Route6AfterBattleText4
text_end
Route6Text5:
text_asm
ld hl, Route6TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route6BattleText5:
text_far _Route6BattleText5
text_end
Route6EndBattleText5:
text_far _Route6EndBattleText5
text_end
Route6AfterBattleText5:
text_far _Route6AfterBattleText5
text_end
Route6Text6:
text_asm
ld hl, Route6TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route6BattleText6:
text_far _Route6BattleText6
text_end
Route6EndBattleText6:
text_far _Route6EndBattleText6
text_end
Route6AfterBattleText6:
text_far _Route6AfterBattleText6
text_end
Route6Text7:
text_far _Route6Text7
text_end